LPS Objectives
Compare numbers through 50.
Use strategies to find sums to 20.
Use strategies to subtract numbers through 20.
Identify even and odd numbers.
Identify repeating and growing patterns.
NDE Standards
4.2.1 By the end of fourth grade, students will estimate, add, subtract, multiply, and divide whole numbers without and with calculators and solve word problems.
4.6.2 By the end of fourth grade, students will identify, describe, and extend arithmetic patterns, using concrete materials and tables.
Rationale
This math software is great to use when review multiple skills. Within each level it covers multiple skills at a time. For example, in one level it covers patterns, addition, subtraction, and numbers.
Vocabulary
Mighty Math Number Heroes
Computer
Addition
Subtraction
Numbers
Patterns
Shapes
Goals
The student will practice and review math concepts.
Objectives
The student will be able to identify patterns when playing Mighty Math Number Heroes correctly in two out of three problems.
The student will be able to solve addition and subtraction problems when playing Mighty Math Number Heroes correctly in two out three problems.
Materials
Computer
Mighty Math Number Heroes
Procedure
Start up the game and prior to playing, explain each of the categories to the student, review the vocabulary involved in each category.
Have the student pick a player and an opponent. The teacher selects the starting level.
Play the game. As the student plays, not only do they answer the questions they are given, but also they have a chance to verify their opponent's answer. This gives them extra practice at each mathematical skill.
Continue to play the game as time allows. Have the student try the next level up if they show proficiency on a level.
Assessment
Teacher observation while the student is playing.
Collection of the scratch paper that the student uses while playing the game.
Adaptations
Have the student play only one category at a time to practice specific skills, rather than negotiating the steps of multiple skills at one time.
Have the student start an easier level and work up.
Work the mouse for the student as they play.
Restate the directions for the problem in smaller steps.
Play partners with the student and work through difficult problems with the student.